Frequently asked Questions

What versions of Unreal Engine are compatible with Carbon?

We currently support Unreal Engine 4.27.

Is there a Mac Version?

No, we currently only support Unreal engine on Windows Platform.

What are the minimum system requirements?

View our latest system requirements here.

Is there an evaluation version available?

We do not have demo licenses available at this time. We will announce when they become available.

Do you have a list of fixtures that are included in Carbon for Unreal?

View our current list of Library assets here.

How do I request a new lighting fixture or library asset, and how long does it take to complete?

Typical turn around is currently 3-4 weeks for standard priority fixture requests. We offer priority fixture build service for a fee with a 7 day or less turn-around for mission-critical projects. For standard priority requests with no fee, click here. For priority requests please contact sales@imaginary-labs.com

Is it possible to make my own fixture?

We are developing a fixture creator for Carbon, which will be announced later this year. In the meantime, you can use Blueprint widgets to make anything controllable via Carbon’s DMX system.

Will Carbon for Unreal work in Multi-user sessions?

We are researching this exciting workflow and will share more soon.

How can I tell if I have the latest release of Carbon for Unreal?

There is a dynamic message on the bottom of the Carbon Core Palette that will notify you of any new versions.

Is Carbon for Unreal a Project Plugin or an Engine Plugin?

We opted to develop Carbon as a Project plugin, so every project can use a different version of the plugin if needed. This is to support projects with long lifecycles or ones that need to be revisited at a later date.

Can I package my project as a standalone executable?

Carbon for unreal is a pre-compiled plugin, and therefore does not contain any source files. Current licensing disallows the packaging of Carbon as a redistributable. Users can apply for exceptions to this rule if you work with Imaginary Labs as a project partner.