Variable Setup

To use DMX inside a blueprint you will need a “patch” variable to connect to our parse patch. Simply create a string variable called “patch” and make it public. You can then set the starting address to be any Universe.DMX. This can then be accessed within the blueprint and attached to our data stream nodes.

Alternatively, you can start by building a blueprint with a GenericDMX parent class, which includes the variable already.

If you have already created the blueprint, you can update the parent class by selecting class settings in the BP Editor, and using the dropdown.