Check back soon for results from our amazing panel of judges!


  1. Our panel of judges will select the top 3 entries to receive one complimentary one year subscription of Carbon for Unreal Design.
  2. We will also award one license based on the total number of votes (likes) from fellow users on The Imaginary Labs YouTube channel as well as the Carbon For Unreal User Group.
  3. All participants who complete their submission by February 14, 2021 11:59 PM GMT will receive a 10% discount code on their first year’s license.

Official Rules:

  1. You may build any type of event or experience, so long as you use dynamic elements being controlled by DMX through the Carbon for Unreal plugin.
  2. Scenes must include at least one library fixture, and one dynamic blueprint (DMX camera, for example) built using our Blueprint DMX nodes.
  3. We reserve the right to use your submission to promote the capabilities of Carbon for Unreal. We will provide studio credit, but by submitting your entry you are giving us permission to display all or any part for promotional purposes.
  4. You may use multiple cameras or just one, but we encourage the use of camera movement.
  5. You may use live performers, CG characters, or performers. If you use live performers, you must provide proper release forms for everyone featured in your performance.
  6. You may record the presentation live as you run DMX from console, or you may record DMX using sequencer support and render out in “less than real time”. Your submission must indicate which method you used.
  7. All clips must be at least 1920×1080 with as little compression as possible. Submissions should be in the form of original file links on a shared server such as dropbox, google drive, or onedrive. In addition to sending us official submissions, you may share YouTube links, twitch, or snippets of your project in progress on the Carbon for Unreal user group Facebook page.
  8. Clips should not exceed 2 minutes duration.
  9. All videos will be posted on the Imaginary Labs YouTube page once we receive each one. The video with the most likes will be the fourth winner!
  10. If you are trying to tackle something challenging in your project, let us know in the user group.  We will be responding with tips and tricks throughout. Please submit your use case on the Carbon for Unreal user group page and we’ll respond as quickly as possible.
  11. If you are looking for support due to stability or odd behavior, please submit your ticket through the official bug submission form within the plugin, and note that you are a contestant in the “#MadewithCarbon Challenge”
  12. Judges are not permitted to submit entries.
  13. Each individual or team may submit up to 3 entries, but each must feature a different environment, and nobody from your firm may be a judge.
  14. To be considered for the “people’s choice award”, you must also upload your submission to the Carbon For Unreal Facebook User Group using the hashtag #madewithcarbon.
  15. Contest licenses are not to be used on any commercial project. If you need a license for commercial purposes, please contact sales@imaginary-labs.com to purchase a license. You may use a paid license to submit a contest entry for consideration.
  16. The window for acceptable entries is December 18, 2020 through February 14, 2021 by 11:59 PM GMT. Submissions received outside of this window may still be used in promotional material but will be disqualified from prize considerations.
  17. We will post all videos from the Facebook User Group page to our YouTube page for more exposure (more likes!).