License Management

Carbon for Unreal requires a valid license to unlock core features (Including connection to the ArtNet library). In future versions, users will be able to create and login with an online account to access and use licenses that they have purchased. Additionally we will have air-gapped checkout options for mission critical broadcast scenarios.

New info below, should we keep any info above?

Carbon for Unreal is licensed on a per-machine subscription basis. Information about purchasing license subscriptions for Carbon for Unreal is available at Licenses are provided with a variety of tiers and functionality. Information on what features are unlocked by specific licenses is available at Functionality of Carbon for Unreal is restricted without a valid license in use.