- Unreal 5.0.3/5.1 Support
- MVR Fixture Import (Patch/placement using Carbon library assets)
- Dramatic performance increases on Multi Instance and tube fixtures with Emissive Only
- Wide Beam Performance Improvements
- Overall Fixture Performance Improvements
- Smoky beam options
- Approximate light method (Preliminary)
- Per-Pixel LED Tape Blueprint
- Setting Panel
- Over 320 Fixtures
Fixes:
- Updated Cloud License Method (mitigates license resets when moving between computers)
- License warning message clarity for unsupported plugins
- Autopatch now works better with custom Blueprints using increment
- Emissive repaired on Conventional Fixtures
- Autopatch Fixed for Custom BPs
Quality of life improvements:
- Preview channel count on modes in “Import Patch Dialog”
- GUI Shelf Flyout
- GUI panels now separated for more flexibility
- New Library Icons
- Installer now caches latest version for faster installation
- Removed need to click connection tab before simulating
- Native web browser authentication
- Fixture Beams are now “No Occlusion” by default
Known Issues:
- Viz Key wont control custom blueprints or FX (workaround-Map these to universe 1 and use the free artnet/SACN output)
- Sequence Recorder may have issues with some fixtures (Fixes are in progress)