Added the following new features:
- Completely new fixture foundation
- sACN and multiple Art-Net inputs with mapping
- Several Fixture reconciliations
- Under the hood performance optimizations
- Beam Style Unification
- Conventional fixture and accessories
- Applied intensities as Lumens
- Virtual Color Wheel
- Tab Delimited File Import support
- FX Library Refactor
- UX Refinements
- NEW ENGINE SUPPORT – Reality Engine 4.25
- We now support DirectX 12 in Carbon Version 1.2.1
Known Issues:
- Simple occlusions on concave objects cause beams to stop early or not render at all
Version 1.2.1
Added support for DirectX 12
Version 1.2.2
Library updates, various bug fixes
Version 1.2.3
Fixes issue with editor crashing when in play mode for an extended period of time (i.e. during long take recorder sessions)