Frequently Asked Questions

What versions of Unreal Engine are compatible with Carbon?

We currently support Unreal Engine 4.25, 4.26, Pixotope 1.4 or later, and Reality Engine 4.25.

Is there a Mac Version?

No, We currently only support Unreal engine on Windows Platform.

What are the minimum system requirements?

View our latest system requirements here.

Is there an evaluation version available?

We have 30-day evaluation licenses available for Carbon for Unreal Design Edition and Community Edition. Please contact us for evaluating Carbon when used in an XR or Live Broadcast Production.

Why can’t I use a Design Edition license for XR or Live Broadcast?

Carbon uses cutting edge lighting technology that can often run into performance issues if used incorrectly or without proper preparation. We want to ensure the best possible experience and reliability that are paramount in Live Events. To achieve this, Imaginary Labs will evaluate your goals and serve as your “virtual lighting vendor” for your production.

Do you have a list of fixtures that are included in Carbon for Unreal?

View our current list of Library assets here.

How do I request a new lighting fixture or library asset, and how long does it take to complete?

To request a new lighting fixture or library asset, visit our request form here. We will reply with an eta shortly.

Is it possible to make my own fixture?

We are developing a fixture creator for Carbon, which will be announced later this year. In the meantime, you can use Blueprint widgets to make anything controllable via Carbon’s DMX system.

Will Carbon for Unreal work in Multi-user sessions?

We are researching this exciting workflow and will share more soon.

How can I tell if I have the latest release of Carbon for Unreal?

There is a dynamic message on the bottom of the Carbon Core Palette that will notify you of any new versions.

Is Carbon for Unreal a Project Plugin or an Engine Plugin?

We opted to develop Carbon as a Project plugin, so every project can use a different version of the plugin if needed. This is to support projects with long lifecycles or ones that need to be revisited at a later date.